Isles of Eldham
A co-design by JB and Mike. This a basic worker placement framework with a nice and chunky decision matrix and a highly modular set of plug-ins to create unique experiences. It draws inspiration from a wide variety of Worker Placement games, but utilizes more dynamic Euro-centric approaches to the economy and value of things.
Category
Steampunk
Economic
Mechanics
Deck Building
Worker Placement
Resource Management
Complexity
Midweight
Players
2-4
Length
60-90 minutes
Ages
14+
Reavers of Midgard Expansion
An expansion for the hit game Reavers of Midgard. I’m not at liberty to provide details at this time – Grey Fox Games will roll out the details when they are ready :).
Category
Strategy
Mechanics
Dice Rolling
Follow
Worker Placement
Set Collection
Complexity
Midweight
Players
2-4
Length
Ages
14+
Papillon Color and Stamp
A follow-up to Papillon, this is a roll and write integrated with stamps and colored pencils. This is a light weight family game with some options to provide solid hobby level crunch for fans of the roll and write genre.
Category
Garden
Pattern Building
Mechanics
Paper and Pencil
Line Drawing
Complexity
Players
Length
Ages
Exalted
A ziggurat building tile game with a Euro sensibility. Each player represents a dynasty of rulers on a continent through its rise and fall as a civilization. You may have 1 or 2 rulers, or up to 6 rulers in your dynasty, building ziggurats with gardens, streams, statues and other adornments. Control the continent with the most and/or tallest structures in the land to win while also satisfying the build objectives of the people.
Category
Strategy
Mechanics
3D Tile Building
Hand Management
Rondel
Track Movement
Complexity
Players
Length
Ages
Hydropolis
Hydropolis is a colony-building, tile drafting game set in the same universe as Flotilla. Using multi-purpose Specialist cards that either provide objectives or play effects, players simultaneously reveal their Specialists and Resources to determine draft order of tiles and new cards and then construct their flotilla. The goal is to satisfy your objectives with the patterns you build in your flotilla.
Category
Pattern Building
Mechanics
Card Drafting
Tableau Building
Simultaneous Selection
Hand Management
Complexity
Players
Length
Ages
Mx Wanderbees Wayward Vale
A co-design by JB and Mike. Trapped in a strange realm, you take on a series of forms struggling to maintain your core identity and memories from life to life. Wayward Vale is a cyclical engine-building game where you navigate a multi-branched rondel until your current form runs out of time. Unlock your 8 core truths playing through up to 6 unique forms while avoiding the mysterious Mx. Wanderbee to escape or be trapped forever.
Category
Strategy
Mechanics
Tableau Building
Hand Management